

While movement is straight forward, the guns felt somewhat realistic in terms of the challenge to get that shot right. That’s especially true since you could interact with the dog, so overall a nice touch. That being said, it was a nice addition and gave me some company out there. At the same time I didn’t necessarily see the need for it since I could track fine without it.

You do get a faithful companion in the form of a dog. This is a bit of a sluggish experience in terms of movement, though I suppose it’s somewhat natural to the whole idea behind wandering about looking for animals. There are some restrictions on what you can hunt, and it does capture the just of what I imagine the regular open area style of tracking would be like. You buy the tags, gather gear and then wander around hunting. It’s honestly hard to dig into this aspect, since there isn’t a whole lot to this. The places you visit are quite vast, with a number of iconic spots to hit in order to open up fast travel options. It’s basically three separate regions, with two options within each of them. Once you’re done in this calming place, you pick from six areas to go hunt. This is where you have trophies, purchase gear, buy tags and even go down to the firing range to try out your equipment. It’s straight up majestic, with options to adjust the atmosphere further. Your adventures start off at this super fancy lodge area. I suppose that makes sense for this type of game, but it still would have been nice to get some sort of goal system.
Hunting simulator 2 guide series#
Outside of the tutorial there are no goals, no missions and it’s just an open series of hunting grounds. It’s a game that aims to emulate modern hunting, giving you open areas to explore and a wide range of tools. This is a fairly straight forward type of experience. Hunting Simulator 2 Review "A Bark Filled Hunt" Campaign Jat 3:59am
